I have already gotten the question a few times about whether Minecraft Dungeons is a "true" action RPG, akin to Diablo, or something more simplistic aimed at younger audiences. People who aren't into Minecraft often associate it with younger audiences, despite the cavernous amount of depth it has. Tossing a crate of TNT into a crowd of enemies sends them flying all over the place with glorious ragdoll physics, shattering against walls and trees. And spells and effects come with more spectacular profiles, giving your abilities a real sense of impact upon the world. Skeletons fall apart into piles of bones, rather than simply flop over dead like in the base game, for example. Monsters are more varied and dynamic in their movements and attacks. You're an adventurer on a quest to defeat the evil Arch Illager, whose Illager hordes and Redstone monstrosities are rampaging across the land, pillaging and defiling as they go.īuilt with Unreal Engine, Minecraft Dungeons retains the charming blocktastic aesthetic of the sandbox game we all know and love, albeit through an action RPG lens. Minecraft Dungeons is one-hundred percent action RPG, with a self-proclaimed mild emphasis on story. Save for one crucial difference: no building. Minecraft Dungeons, first and foremost, looks and feels like a classic Minecraft game, right down to the aesthetics and music.
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